The original set the standard and guideline for all future console first person shooters. Needless to say, Nintendo’s announcement holds huge expectations on a ground breaking first person experience. Though be aware that it is not a remake of the original Golden Eye but rather a reboot. In addition, even if this title is polished and highly acclaimed by all, can it live up to the bench mark of the original? In this article, we look into various issues dealing with Nintendo's reboot, Golden Eye 007.
Benchmarks in gaming set by Goldeneye
Can Goldeneye 007 impress like the original? The original Goldeneye(1997) for the Nintendo 64 set the standard for console first person shooters everywhere. It showed us how we can move in a 3D space in first person and it defined split screen multiplayer for console gaming. Goldeneye brought a benchmark to gaming as a whole that forever changed the industry; Goldeneye 007 (Wii) should not be expected to be as good as the original because it simply cannot be. The feeling of a new gaming element and experience can't be duplicated unless the Goldeneye 007 again reinvents first person shooters, which is unlikely. Entering with impossible expectations is only going to disappoint you; rather we should prepare for a polished system of today's conventions.
This game changed console FPS' forever
A remake versus a reboot
Goldeneye is a reboot more then a remake. A reboot is getting an existing universe/ product and building it from the ground up to create a new experience in that universe. A remake is getting an existing product and/ universe a remaking it for a modern audience as we remember it. Let me give examples of both. Batman Begins is the beginning of a reboot for the Batman movie franchise. It has no relation to the Batman movies of the 90's other then it's the batman universe; it has been reinvented. Perfect Dark for Xbox live arcade is remake: other then a few modern upgrades, it's the same game from 2000 ( for the most part). Game play, music, presentation, and the Meta-game remains the same: it is ultimately the same game. Goldeneye 007 will not play like the original you remember: the levels have been redesigned, the weapons work on a different damage scale, vaulting has been added, and characters have special abilities, etc. To some people a resigned is expected but some others do not like change. Understand games need to evolve. Goldeneye 007 is undergoing modern changes that the nostalgic might find disappointing. Going into the game understanding those differences between a reboot a a remake could prevent some disappointing feelings hardcore fans get between titles; such as changes from Halo 2 to Halo 3 or Super Smash Brothers Melee to Super Smash Brothers Brawl.
Perfect Dark XBL was an fantastic remake
Goldeneye 007 is based off the movie franchise and not the original N64 game.
This may seem oblivious but this forces exclusion of certain elements you may expect to be in Goldeneye 007. It has been stated that the complex will not be in the game. This is because Rare owns the complex and due to legal issues, the level can not be included. Now if the property of the complex can be withheld, it is same to assume rare can own all the levels in Goldeneye 64. Be prepared for radical changes in the levels you remember and love. Also, since the game’s system is being modernized, old levels my not be appropriate for the games design. Could the complex be brought back through a “reinvention?”. The story mode levels of the game are, I don’t see why not.
Goldeneye Wii looks to be very promising
We are all excited to see the return of Goldeneye to the modern audience. Without a doubt we are looking toward to an extraordinary title; I believe Nintendo will deliver. If we understand the mandatory changes that need to be made, we will have a stronger experience with the title; versus if we stuck to nostalgic expectations.
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